Queen's Domain Map

Queen's Domain walkthrough

The order that keeps you from walking in circles: what to get in each area, and which item opens the next one. Most of the world loops back to the Isle, so each new air dash or tool opens a gate you have already seen.

Main path
Isle of Neasied, Obmuer Temple, Tower of Knowledge, Deimpo and the Mausoleum (Peha, the Mask of Second Sight, Poenir & Duenir), Ancient World, first Siraatsu Castle pass.
After the castle
Wodaso Lens, Record of Sin, Verdant Hollow, the optional Forgotten Dungeon, Rotting Cavern, Petrified Garden, Jigeki Lens and the eight Sipeha seals, Temple Puwema's dragon door, endings.
Before the Queen
Save a manual backup before Queen Siraatsu's choice. You reload it for each of the four endings.

1. Isle of Neasied

Way in: Start of the game (shipwreck beach).

The starting island and the hub every later region loops back to. You land on the beach, take the Rusted Short Sword from Commander Ekonta's camp, earn the Holy Sword Endu at Endu Shrine and light the gargoyle beacons that open the Tower of Knowledge.

  1. From the beach, climb the northern slope to Commander Ekonta's camp and take the Rusted Short Sword. Break the wooden barricade and activate the Knight's Encampment Crystal Monument.
  2. Go uphill, take the first right through the rock gap, then right again to the two small islands on the coast. Jump to the far island for the Dagger Belt: three recharging Throwing Daggers that drop Forest Eyes in one hit.
  3. In the ruined tower chest take the Rusted Spear. Climb northwest, throw a dagger into the diamond socket to open the cave door, and loop through the Underground Dungeon (crypt) for the shrine key; the Wooden Club is down here.
  4. Cross the mossy stone causeway to the single broken arch: that is Endu Shrine. The Shrine Guardian (260 Life) is weak to Impact, so bring the Wooden Club. Win the Holy Sword Endu and its Wind Gem, your first air dash.
  5. North of Knight's Encampment, air-dash to the platters for Broiled Meat (permanent Attack) and Roasted Poultry (permanent Life). Follow the eastern road and activate the Cemetery Precipice monument.
  6. From Cemetery Precipice cross north to the glowing gargoyle at the Tower approach and take the Azure Torch.
  7. Climb the rubble road north and west and air-dash into the small towers for Wind Gem #2. Past the blue lantern, dash to the broken stairs, clear the skeletons and fire the Azure Torch into the gargoyle mouth: beacon #1.
  8. With two dashes, cross the southwest broken bridge and activate Aganmi's Camp beside Obmuer Temple.

Isle of Neasied: monuments, bosses and enemies

2. Obmuer Temple

Way in: Two air dashes across the southwest broken bridge from the Isle (Endu + Wind Gem #2).

The flooded temple southwest of the Isle. Four slates open the door, three Trident Keys open its inner rooms, and Dagoom the Sea King waits behind three royal-guard arenas. You leave with the third Wind Gem.

  1. Talk to Aganmi at the camp and activate the monument. Fight Coelacuda from dry ground.
  2. At the round, moss-covered tower in the shallow water, take Slate #1 from the dry rock on the left (skeletons spawn after). Circle right and dash over the broken wall on the right for Slate #2.
  3. Take the Trident from the statue outside the temple. The southwest pillar holds Slate #3; dash to the sinking platform to the northeast for Slate #4. Open the entrance and activate the Cave Entrance monument.
  4. Follow the water flow down for the Sapphire Trident Key and use it on the one-key door on the left. Leave the sealed three-key door for later.
  5. Air-dash into the upper-left passage. The skeleton ledge holds the Emerald Key; Wind Gem #3 is in this branch. Use Emerald, activate Sacred Cistern and open the shortcut lever.
  6. On the dark central path, reach the ledge for the Piercing Needle chest. Activate Prison Corridor and work the keyed side rooms toward the cavern.
  7. In the cavern, take the Gold Conch Necklace behind the staircase and beat the three royal guards: Yepo, Erda and Wami. Dash to the chest for the Splash Hammer before the boss door.
  8. Dagoom the Sea King (1,500 Life, no weakness): keep circling, dash out of whirlpools and poison, and kill the Toxic Serfs first.
  9. After the boss, meet Erma in the left cave (Orbewa Egg quest) and light the gargoyle near her: beacon #2. Fast travel back to the Isle and light the final beacon.

Obmuer Temple: monuments, bosses and enemies

3. Tower of Knowledge

Way in: All three gargoyle beacons lit with the Azure Torch (needs the third dash from Obmuer).

A looped vertical library. The Skeletal Executioner guards the first door, Knowledge Keeper Wourha runs the Bestiary research, six lost books unlock the Crushing Lance, and the Necronomicon drops the Acid Vial that opens the way to Deimpo.

  1. Open the Tower door with the three beacons lit and beat the Skeletal Executioner (900 Life, weak to Impact). Activate the Tower entrance monument.
  2. In the Foyer, the Learned Star Lizard hides behind the right staircase; search behind the south bookcases.
  3. Drop through the trap door to the basement loop. The left tunnel leads to the Tourmaline Eye Charm; the elevator up leads to the Occult Knife chest.
  4. Jump onto the book cart beside the bookcase for the hidden Occult Spear chest.
  5. On the left balcony above the Manticore floor, light only numbered gargoyles #3 and #7 to open the sealed door.
  6. Open the window, pull the lever on the platform to the left, then go back toward the trap door: the secret door now holds the Wind Rapier.
  7. Activate the Stairwell monument, ride the elevator to the wing travel point and speak to Knowledge Keeper Wourha.
  8. Climb the huge stair to the Storm Gem, ride down to Bodine for the Forbidden Archives Key, and beat the Necronomicon at the end of the archive corridor (three forms: Impact, Slash, Pierce).
  9. Coat Throwing Daggers with the Acid Vial and burst the face-like growth near Bodine. Take the Skull Rod from the Tower top.

Tower of Knowledge: monuments, bosses and enemies

4. Deimpo & the Mausoleum

Way in: Beat the Necronomicon, coat your Throwing Daggers with the Acid Vial and burst the moaning faces in the flesh wall beside Bodine in the Tower of Knowledge; the passage crosses the big bridge to the Mausoleum.

The mausoleum across the big bridge east of the Tower, a looping crypt of levers and moving stone columns. You take Wind Gem #4 at the top of the climb, Puwema's Lens from Peha and the Mask of Second Sight in its depths, dispel six green Puwema sigils to open Poenir & Duenir, and leave through King Gius Abraon's fissure for the Ancient World.

  1. Cross the big bridge to the injured knights' camp at the Mausoleum entrance (Unsealed Tomb). The invisible Wandering Stalker waits directly below the knights' supply chest; the chest itself stays locked until you carry the Knight Expedition Key.
  2. Optional roof: from the entrance jump onto the first big round window, dash to the second, turn round to the hillside and climb to the roof. The Noble Sentinel there drops the green Seal Breaker, which opens the green seal doors in the Ancient World (Plasma Spear tower).
  3. Inside, activate the Crumbling Stairwell monument and pull every lever: one of them sets the stone columns moving, and a rising column is how you reach the upper rooms. Blood Moon (Impact) is in a chest in the bottom-passage caves through the door left of the monument; the Opal Star Charm is at the end of the passage left of the moving column.
  4. When the moving stone column has risen fully, step into its hollow and ride it to the hidden shrine: the Jigeki key top piece lies on the altar and the Bound Spiker lives here. Keep the piece; with the other two it opens the Jigeki's Temple door at Obmuer. From the stairwell pit, the hidden walls at the last flight of stairs lead to the Throwing Axe chest by the statue behind the right-hand door.
  5. Follow the main route to the very top of the climb, the big red-water room, where Wind Gem #4 rests on its altar: your fourth air dash. Dash across into the big doorway and, before going down the central spiral stair, take the side path that opens a shortcut; the small tomb room holds Grave Reaper.
  6. Go down the central spiral stair to the Lower Area monument. Drop a level, go straight ahead, climb and turn round: the purple skeleton in the purple sludge carries Melting Moon (Pierce and poison). Keep working down until the crypts open onto greenery at the Puwema's Rest Area monument.
  7. In this green stained-glass room with the Puwema statue, talk to Peha through her whole dialogue: she calls you Prince Beruim and hands over Puwema's Lens. The lens does nothing on its own; it works only once set into the Mask of Second Sight.
  8. Cross the stone bridge out of Peha's room and go through the diamond-shaped door. Pull both levers in the room with Golem soldiers (Golems are weak to Impact), climb the rubble and dash up past the Metallic Pus Bag, and reach the row of blue-flame tombs: the Mask of Second Sight is on the blue stone statue there. Equip it in an accessory slot; carrying it is not enough.
  9. Chef Gagi's kitchen is next to the mask (Meal Tickets go to him, the boss door does not need them). The giant spiral stairwell beyond leads up to the Wing Altar - Deimpo Mausoleum, and the Knight Expedition Key lies on a bag at the stairwell's top exit: the key the dying knight Nu lost under the collapsed roof. It opens the knights' supply chest outside (Gius's Reach, Royal Throwing Dagger).
  10. With the mask equipped, dispel the six green Puwema sigils around the Mausoleum in any order; drifting green leaves trail toward each. They are on a curved brick vault by a red furnace arch, an upright tombstone slab in a sarcophagus room, a tall gravestone in a dark stretch, a sarcophagus with candles on the ledge above, the edge of a slab in a cobwebbed room with a clay urn, and a wall reached from a high rocky ledge with blue flames in the distance.
  11. The sealed door in the green-lit hall near Chef Gagi's kitchen opens once all six are gone, onto a red chamber with a large tomb. Poenir, the bat (940 Life, 50 ATK), and Duenir, the spider (2,300 Life), share one health bar and have no weakness: use your highest-level weapon, pressure Poenir in short openings and kite Duenir. Do not back into the entrance tunnel at the start, where Poenir can get stuck in the ceiling; a reload clears it.
  12. Past the arena, the wounded King Gius Abraon gives you Unok's Remains, needed later for the True Holy Sword Akunra. Go through the fissure behind him and down the long ventilation shaft into the Ancient World (Genesis).

Deimpo & the Mausoleum: monuments, bosses and enemies

5. Ancient World

Way in: Beat Poenir & Duenir in the Deimpo Mausoleum, then take the fissure behind King Gius Abraon down the ventilation shaft.

Pale machinery and green-lit circles at the bottom of the shaft from the Mausoleum. Ossi's orange Seal Breaker opens the Data Module seals, the Shock Rifle and the cobalt Seal Breaker open three blue pyramid power towers, Wind Gem #5 sits in a cave shrine, and with all three towers solved Josami, Lord Saijha guards the bridge to Siraatsu Castle.

  1. At the bottom of the shaft from Deimpo, go through the door frame to the Ventilation Shaft monument. The room past the long corridor has the chest with the Wind Blaster and an Energy Cell; in the flooded room after it, turn round and dash round the corner to the barred chest with the Grenades.
  2. Drop down the second big vent shaft and follow the pipes until the cave opens outdoors at the Overlook monument. Climb the stone stairs and keep up the slope past the cliff: the Machine Hammer is in the chest at the foot of the big tree.
  3. Hop the chain of small islands to the big island. Its left path climbs a rock pile to a power tower with a green seal door; the green Seal Breaker from the Mausoleum roof opens it for the Plasma Spear.
  4. Continue and jump to the high island opposite: the Ossi's Lab monument is at his door. Mechanical Engineer Ossi gives you the Orange Ochre Seal Breaker, which opens the orange C-shaped seals hiding the ten Data Modules, one per area. The Wing Altar - Ancient World is front-left of the lab doorway, and the round domed teleporter houses (two doors, walk the ring corridor) carry you between islands; the first is in the red-lit tunnel next to Ossi's house.
  5. From the Wing Altar, enter the teleport room on its left and take the right-hand passage. In the new area go through the cave, leave by its upper exit, turn left onto the iron cliff walkway and ride the elevator in the building down; past the deep-water corridor, the wall where a skeleton claws at it hides the room with the Shock Rifle (Ancient Technology).
  6. Solve the small practice node puzzle past the rifle room, pull the lever and ride the lift: the Training Band is one floor up and the Cobalt Seal Breaker one floor higher, beside a skeleton. The cobalt breaker is what lets you into the power towers.
  7. The three blue pyramid power towers keep the castle bridge shut. At the top of each, shoot nodes with the Shock Rifle: a shot powers the node and the nodes linked to it, a node powered twice goes dark, and the goal is every node lit. There is no reset, so save first; a console skips a puzzle for coins, and a finished tower shows no blue light from outside.
  8. Come outdoors from the elevator building by the big pit near the castle bridge and enter the cave straight ahead: Wind Gem #5 sits in its gazebo shrine, guarded by a Manticore that does not respawn. The tower that stands alone on its own island needs all five Wind Gems; reach it through the teleporter houses via the room with three metal crates and a skeleton.
  9. Back in the cave's upper level, turn right and cross with the Cestus double jump to the Scrap Yard monument. Climb to the power tower uphill, drop into the building and beat the Ancient Besom Cutter (2,900 Life, 60 ATK, weak to Slash, resists Pierce): sidestep its frontal swing and punish the recovery. It gives the Mechanical Duck Figurine; the lift up leads to the Soldier's Shock Blade chest behind the iron crates.
  10. Go back to the big bridge and drop into the hidden cave below it: the Jigeki key bottom piece is on the altar. With all three towers solved the bridge's three blue lights go out, and Josami, Lord Saijha (4,000 Life, 75 ATK, no weakness) guards it: use range to reposition, take one short punish after his committed attack, and get far out of his giant laser rather than hiding behind a pillar (Sworn Protector). The bridge leads to Siraatsu Castle.

Ancient World: monuments, bosses and enemies

6. Siraatsu Castle

Way in: Ancient World: solve the three power-tower puzzles to switch off the three blue lights sealing the big metal bridge, then beat Josami, Lord Saijha (4,000 Life, no known weakness) on the bridge.

The Queen's castle at the end of the Ancient World bridge. Four seal breakers (Cups, Wands, Swords, Pentacles) open its locked rooms, and three boss fights light the sealed Foyer door to Queen Siraatsu, whose fight decides the ending.

  1. Cross the bridge and activate the Foyer monument. In the ground-floor hall, the right-hand branch of the left area ends at the Siraatsu Castle Wing Altar.
  2. Take the left-hand branch of the same area, drop into the deep pit and fly front-right along the platforms, then ride the lift up. The Iron Fist is on the iron-grating platform and the Plasma Knife under the stairs of the room at the top; upstairs, the 2F corner chest holds the Cups seal breaker.
  3. Back in the left-hand branch, the Cups door hides a chest with the Wands seal breaker. On the second-floor green-carpet corridor it opens the Wand room at the far right end, with five platters on the table: Roasted Poultry (Life), Broiled Meat (Attack), Grilled Fish, Steamed Clams and Baked Lobster.
  4. Castle Lords Obetda (1,200 Life, weak to Slash) and Ubhaer (1,700 Life, weak to Impact) are the first dual fight on the palace route. Keep both in view and hit whichever one commits with its matching weapon.
  5. In the dining room, the chest behind the bar holds the Swords seal breaker. The room left of the bar has a lift to a console room with the Piercing Beam Cannon; in the room after it, the corner chest holds the Pentacles seal breaker and a hidden wall by the wall-clinging skeleton hides Mystic's Mirror, and one of its passages leads to the Elevator Room monument.
  6. With the Pentacles seal breaker, the 1F right-hand coin door leads to a deep pit with the Spiked Ball chest beyond the iron tanks, and the coin room on the green-carpet corridor holds the Growth Apparatus. The sword room beside the first pit has a Small Energy Cell on its console.
  7. Follow the main route to the Halls of Disrepair monument. Before following the pipe out through the window, the door on the right holds the Quick Charger; in the abandoned incubation room, the orange seal in the right-hand room hides Siraatsu's Data Module, one of Ossi's 10.
  8. Dekanima Ritual Blood waits past the flooded hall with water, pipes and blood manta rays: climb the big red pipes and take the small door on the left near the end. Use Impact on the Tauropod (400 Life) and Pierce on the Stalker (350 Life), and keep room so they do not overlap.
  9. The High Spec Automatons are on the ground floor: Drilling Unit X (1,300 Life) is weak to Pierce, Besom Cutter Pro (1,800 Life) to Slash. With all three boss fights won, the sealed Foyer door opens.
  10. Make a manual backup before Queen Siraatsu (2,600 Life, no known weakness) and keep it for the other endings. Any weapon gives Ending 1; the True Holy Sword Akunra adds the Enraged Queen phase (5,000 Life) for Ending 2; Okbujo's Judgement leads to the Soul of Sipeha (9,999 Life) for Ending 3. Afterwards you wake on the beach on the same save.

Siraatsu Castle: monuments, bosses and enemies

7. Record of Sin

Way in: Ancient World: on the second floor of the power tower where you found the Wave Cannon, fly from the skeleton campfire to the far mountain and drop from the building roof. The 100% order takes it after the first Siraatsu pass and the Wodaso Lens; earlier entry works, but the enemies are much stronger.

The Tower of Sin, an optional library tower reached from the Ancient World. Three blue Okbujo Orbs open its basement, four lifts climb to the Herald of Okbujo, and the Herald unlocks Rabios the Witness, Okbujo's Gaze and the Memento Mirror.

  1. Drop from the roof to the In front of Okbujo's Tree monument; the Record of Sin Wing Altar is on the main path ahead.
  2. Go on and enter the cave through its innermost opening. The basement is a maze: collect the three blue Okbujo Orbs and place them in the tree beside the save crystal to open the door.
  3. Grilled Fish and a Meal Ticket are on the main path behind the door. Ride the first lift up; the hidden wall straight ahead opens a room with a grimoire hint, and the ink for the Witch's Grimoire is on the table on the right.
  4. After the second lift, turn left and open the hidden wall for Broiled Meat and Baked Lobster. After the third lift, the hidden wall straight ahead holds a chest; the fourth lift ends at the Peak Antechamber monument.
  5. On the top floor, fight the Herald of Okbujo (9,999 Life, 150 ATK, no known weakness). Talk to it after the fight for the Memento Mirror, which Okbujo's Judgement and Endings 3 and 4 need.
  6. On 4F, Okbujo's Gaze now lies on the right of the hidden door, and a passage leads out to Verdant Hollow.
  7. In the 3F cage room (left after two lifts), shelve The Green Goddess, The Rotting God, Wodaso's Embrace and Monarch of the Void, left to right; Daji the Grasping appears in the centre.
  8. On 2F, Rabios the Witness appears beside the lift. Climb the vines over the iron fence for Roasted Poultry; the orange seal left of it hides the Otherworldly Data Module, and the vines left of the seal lead to a Small Energy Cell.
  9. The Eye of Silver, Beryl Chromobula and Tauropod only spawn once the Herald has been fought, so sweep every floor on the way down. In the basement, the hidden wall left of the blue plant roots in the left stalker cave holds the Raw Glaucusion.

Record of Sin: monuments, bosses and enemies

8. Verdant Hollow & Temple Puwema

Way in: The well near the Deimpo Mausoleum entrance on the Isle of Neasied drops you into Verdant Hollow at any time. The temple with Sipeha's Lens is reached from the Crumbling Fortress monument in the Rotting Cavern, and the dragon door needs all eight Sipeha seals broken.

The forest below the Isle and the temples at its top. Peha and Puwema's Lens are in the Mausoleum, not here: Verdant Hollow holds the Cliff Edge, Wing Altar and Lakeside monuments, the chest with Sipeha's Lens, and the eight-torch door to Usunha & Wujomiod and the altar where Endu becomes the True Holy Sword Akunra.

  1. Drop down the well near the Deimpo Mausoleum entrance on the Isle to land in Verdant Hollow; the yellow chest on the small island at the bottom needs Umbada's missing-cargo key. Go on, drop through the pit ahead, and in the brazier cave take the left fork all the way up to the Cliff Edge monument.
  2. The room beside Cliff Edge has the elevator up into the Forgotten Dungeon. Past it, the pitch-dark cave with a stone gate leads to the Jasper Tear Charm chest; leaving that cave and going on, a building wall carries the orange seal of the House Abraon Data Module (Orange Ochre Seal Breaker from Ossi).
  3. Walk from Cliff Edge toward the broken bridge and jump from its front right to reach the Wing Altar - Verdant Hollow. Vespula Ungulacrita waits at the cliff by this collapsed bridge.
  4. Cross to the far half of the broken bridge (chest) and follow the main route to the Lakeside monument beside the elevator. The Ghost Coelacanth swims in the big glowing blue lake; across the lake the Golden Crab sits in a crowd of crabs.
  5. From the Wing Altar - Deimpo Mausoleum, the hidden door by the torches on the giant spiral stairwell's first flight opens onto Verdant Hollow. Dash to the far platform for The Green Goddess beside the Occultist Josami Warden, then drop into the lower floor of the hanging building for the Rusted Greataxe.
  6. Upper Verdant Hollow: from the Crumbling Fortress monument at the end of the Rotting Cavern main route, take the right fork uphill and turn left past the big tree; the temple is on the right. Sipeha's Lens is in the chest under its broken central sculpture, and Puwema's Blessing is in the chest left of the temple door.
  7. Set Sipeha's Lens in the Mask of Second Sight and break the seals on all eight Sipeha statues, seated figures holding a disc spread over the island; they do not react before you have this lens. With all eight broken, the door ringed by eight green torches opens.
  8. The door leads into the topmost temple above the Lakeside monument. Dragon Lord Usunha (2,900 Life, 115 ATK) and Malachite Dragon Wujomiod (3,500 Life, 150 ATK, breathes blue fire) fight together with no verified weakness: use the arena to split them, keep the more aggressive one in view and save healing for when both press at once (Wake From Dreams).
  9. At the Altar of Purification behind them, forge the True Holy Sword Akunra from Soul Bound Endu at level 10 and Unok's Remains from King Gius; also carry all five Wind Gems and the Storm Gem (Blade Bathed in Holy Light). Before leaving, the hidden door in the stone wall under the temple bridge holds the Jade Puwema statuette, and a Silver Skull sits on the temple roof.

Verdant Hollow & Temple Puwema: monuments, bosses and enemies

9. Forgotten Dungeon

Way in: Optional; no Wing Altar inside. Ways in: the elevator beside the Cliff Edge monument in Verdant Hollow, the elevator down from the Tower of Knowledge basement, or the round tower off the Tower-Mausoleum bridge (one-way drops). The red door needs the Blood Angel Josami Key.

The prison under the island, off the main path and the only named area with no Wing Altar. Black Skeletal Witch Husipo holds the Dim Cell Key, the cell blocks hide a Data Module, the Sparkle Bug and a Sipeha statue, and the red door opens late for the Blood Angel Lords.

  1. From the Cliff Edge monument in Verdant Hollow, ride the elevator in the room beside it to the top. The chest outside holds the Rusted Cell Key, and a Gleaming Star Lizard runs just below it.
  2. Past the fire pillar, jump down the pit: the Sin Keeper's Spear lies at the bottom.
  3. Follow the corridor to the corner and enter the room on the right. Black Skeletal Witch Husipo (3,200 Life, 130 ATK, weak to Impact) summons Cursed Skulls: kill one before she dies for its Bestiary entry. She drops the Dim Cell Key, and one of the eight Sipeha statues stands in her room.
  4. Leave her room and open the cell on your left (Orbewa Egg). Go back and open the cell door of the red-glowing cave: its two chests hold the Vampire's Mirror and the Amulet of the White Branch. The big red door in this cave stays shut until you carry the Blood Angel Josami Key.
  5. Dash across past the red cave into the pitch-black cave and walk up the slope; the wall at the bend hides a room. Go on to the brazier junction: the left fork runs through another dark cave to the Crimson Grotto monument in the Underground World.
  6. Take the right fork from the brazier into the cell block: the cell on the left has the orange seal of the Mundane Data Module (Orange Ochre Seal Breaker from Ossi). Through the first archway check the first two cells on the right, then activate the Pit of Despair monument in the right-hand corner past the second archway. The Sparkle Bug is locked in a side cell that the two cell keys open.
  7. Second way in: from the bridge between the Tower of Knowledge and the Mausoleum, jump to the round tower and drop into a small dungeon with occultists, spiders, one chest and barred windows facing the Tower. Drop through its broken floor to a second chest, the Scarlet Mimic (900 Life). The further drop into the main dungeon cannot be climbed back.
  8. Late: beat the Blood Angel Sisterhood by the Crumbling Fortress monument in the Rotting Cavern for the Blood Angel Josami Key, then open the red door in the red-glowing cave. Behind it are Lords Yuumed and Woyeki (Fallen Angels), who give the Blood Angel Pendant.

Forgotten Dungeon: monuments, bosses and enemies

10. Rotting Cavern

Way in: Underground World below Obmuer Temple: from the dark cave opposite the stranded raiders' shipwreck, go right at the crossroads and drop all the way down the giant tree hollow. It also connects to Verdant Hollow. The 100% order clears it after the first Siraatsu pass.

A poisoned swamp below the Underground World of Obmuer Temple, joined to Verdant Hollow. The Gigantic Serf in the rotten lake carries the middle Jigeki Key piece, and the blood pool past the Crumbling Fortress gives the Blood Angel Josami Key.

  1. Land at the bottom of the giant tree hollow and activate the Decaying Great Tree monument. The rock wall to its left is a hidden wall with Orbewa Egg 45, and the slope up to the front right ends at a torch with Grilled Fish and a Meal Ticket.
  2. Follow the slope down past the stone building and air-dash into the cave opposite. Its left fork ends at a chest, and the hidden wall behind the chest has Broiled Meat (permanent Attack) and a Meal Ticket.
  3. Go down to the rotten lake and wade on through the water. Smaller fish may come first; the Gigantic Serf (1,800 Life, 250 ATK, no known weakness) leaps out, and after the kill the Jigeki Key middle piece is in its mouth. The water builds Magic Rot, which wears off by itself; a Panacea from Umbada clears it.
  4. Follow the lake onward to the Rotting Cavern Wing Altar. The hidden wall in the foundation below the altar has Baked Lobster and a Meal Ticket.
  5. The central sewer has the Depraved Mass of Charred Flesh floating in it. In the right tunnel, use the turquoise turtle switch and open the hidden wall on the right for the Rotting Eye; on the centre-island ruins above, throw a weapon at the small bell to open Jejano the Forgotten's door.
  6. Activate the Temple Entrance monument in front of the temple gate. Go through the temple to the cave mouth and air-dash left to the platform opposite for the Kintsugi Zweihander, then jump to the stone bridge on the right and follow it to the Crumbling Fortress monument.
  7. From the Crumbling Fortress take the left fork; the wall right of the round iron door hides Roasted Poultry (permanent Life). Further on, the big circular pool of red blood starts the ritual gauntlet: Blood Angel Berserker, Sentinel, Warden, Templar and the Ritual Blood Chromobula. Win it for the Blood Angel Josami Key.
  8. Use the key on the chest right of the iron gate to Verdant Hollow for the Josami Greatsword. The orange seal left of the Crumbling Fortress monument holds the Common Data Module.
  9. From the Crumbling Fortress take the right fork, climb the slope, turn left and air-dash over the path you came along to the platform behind the stone wall (Orbewa Egg 48, Silver Skull 59). To leave, use the teleporter on the small hill in the red water at the far end of the swamp, or the iron gate to Verdant Hollow.

Rotting Cavern: monuments, bosses and enemies

11. Petrified Garden

Way in: Use any Wing Altar and, during the teleport animation, walk out of the altar's area into the void. Reaching Ojjama needs four Wind Dashes, or three plus the Cestus uppercut; the statue puzzle needs all five Trident Keys.

A hidden stone island reached by stepping off a Wing Altar mid-teleport. Lost King Ojjama gives the fifth Trident Key, the five statues wake when all keys are slotted by gem colour, and the skull trader below pays out for Strange Silver Etched Skulls up to 69.

  1. You arrive at the Stone House monument. The Petrified Garden Wing Altar stands opposite.
  2. Fly to the round platform across from the monument and beat Lost King Ojjama (4,200 Life, 101 ATK, no known weakness), the whale boss. It drops the Trident Key (Onyx), the fifth key.
  3. Slot each Trident Key into the statue with the matching gem: Ratty Bug (Beetle) Purple Amethyst, Slime Blue Sapphire, Bat Green Emerald, Stag Black Onyx, Fishman Red Ruby. The statues wake and fight, some at once, so go in with full healing (Living Stone).
  4. The chest in the stone house near the Wing Altar now holds the Epha Sword, and the chest in the stone house by the Crystal Monument holds the Wing Stone. Orbewa Egg 50 is right outside the monument's stone house.
  5. Walk on along the corridor; the hidden wall on the left has Broiled Meat, Roasted Poultry and Grilled Fish, each with a Meal Ticket.
  6. After the ritual, re-sweep the Garden from the monument: the Epha Mimic and the Living Stone enemies only become active now.
  7. Break the four sigils, drop through the hole in the stone house and take the teleport pad. Follow the cave to the great door, where the skull trader takes Strange Silver Etched Skulls.
  8. Hand over 10 skulls for the Ancient Stone Duck Figurine. Silver Skull 67 is in the ring of central statues by the gate (climb a small statue to reach it), and Silver Skull 68 is behind the secret stone wall on the right of the big bridge mouth.

Petrified Garden: monuments, bosses and enemies